Blue Blazer

Achieve perfection by constant effort and creative will.
Code every day, no matter what...

One man fight

从www.reddit.com转载而来:) 受到了鼓舞

There are many successful one man software projects. I can think of many - you don't have to look very far. For example, Resourcer was made by one guy: Doug McKenna. I believe the game Glider Pro was written by one guy. Woz wrote the BASIC interpreter for the Apple I. I've done one person projects myself to deliver application software before many times.

My advice is that you don't just demand more people. Get their requirements and make a realistic plan of how you can complete the project by yourself. By "get their requirements" you need to have a good understanding of not only what the software needs to do, but what an acceptable solution might look like. Is it OK to use open source third party libraries in your solution? Whether they will allow this will make a big difference in how long it will take.

Come up with at least a high level design for the software/system. Decompose it into parts. Identify those parts that you know how to write and those where you are going to have to gain additional expertise. Make an estimate as to how long it will take to make each part. At this stage, your estimate should consist of two numbers. The earliest you think it could be finished if everything goes right and the latest it could be finished in the 90% worst case scenario. For parts of the project you know well, your estimates will be a little tighter. For parts of the project that you don't know well, your estimates will have to be looser. Budget time to get up to speed with any technology you don't know. Be a little generous with yourself here. If you do the project by yourself, it is actually a blessing because you will gain new skills by working in areas outside your normal expertise.

Make a list of any things you might need to buy in order to do the project. This could be computers, other equipment, software libraries, tools, etc. You might want to shop around for third party libraries to solve some of your problems. For example, let's say you decided to use XML in your project, you might need to shop around for an XML parser. Make sure it meets your technical AND business requirements. For example, can you use LGPL stuff in your project? How about GPL? If you go commercial - do you have the budget? Does the vendor require a royalty? These are just some of the questions.

Next, plan a proposed team that could complete the project. Your company might prefer to use contractors for this if they do not want the burden of additional full time employees. You probably will need at least one test engineer. This person could be a contractor. Speaking of quality, you need to understand their quality requirements. This will probably be driven by who the customer is and how critical the system is. If your bosses are non-technical, be prepared to answer why betty the office manager can't do your testing or why the users can't just test the system when it is deployed. Explain that while both of these things might have some value, those ideas basically mean that you are testing the software yourself which has risks because programmers tend to get myopic and have a difficult time testing their own code.

You need to have a plan for deploying the solution. If it replaces an existing solution, then the deployment plan will be more complex.

Then when you propose it to your bosses, lay out the various scenarios. One where you do everything yourself, then another where maybe it is just you and a test engineer, and then maybe a third solution where you bring in some additional developer(s) who have specific skillsets that complement yours. Explain to them that the benefit of this third solution is that they don't have to pay you to learn technology X where X is important for a specific reason and you don't know X already. If you want to do a great job, you could estimate the costs of each of these solutions for them.

Also, keep your team as small as possible. If you are hiring developers, make sure they pass a code test. An easy way to do this is to setup a clean machine with just the development environment, pick a topic like Poker and give your candidate a printout of the rules, and ask him to write a program to sort poker hands. It doesn't have to be poker - it could be anything like that. This is the simplest way I know not to hire a complete bozo. Be aware that you might have to interview ten people to find one that is not a bozo. Having a degree - even a PhD - or having worked for a big name company does not mean they know how to program.


庆祝中期考试结束,今天给Ark加入了lzma支持 :)


kdelibs (KXzFilter), kdebase, ark...

.xz, .lzma, .tar.lzma

tar cfa aabb.tar.lzma abcde/

测试了一下,压缩时间、解压时间、压缩率都优于gz、bzip2,缺点是内存占用很吓人,大一点的文件一般都占用几百MB内存,我压kernel src时候居然要占用650多MB,看了一下代码发现他的最大内存占用阀值=所有内存/3

Ribbon UI , Korat UI

Hello, i've hesitated to put this blog post on KDE, afraid being told this is a crazy idea.Finally i'm open for challenges, at least this post shows an idea.

Plasma is maturing, more widgets have been added. As a result it enables some other possiblites.

Recently i've seen the beauty of Ribbon UI in Office 14 and Windows 7.
And googling the Ribbon UI on Linux, found two implementations:
GTK# version in Mono:

It seems to be (maybe intended to be) 1-1 copy of M$'s Ribbon UI, where's their creativities?

Vtk designer's menustrip:

Looks OK ,and that's all. It's just bigger icons on a bar.....

Not satisfied with the above two, i'm writing my own:

My Korat::MenuBar's Features:

  • Adaptive layout according to width (use own greedy relaxing algorithm), similar to M$'s Ribbon UI.
  • Users are very easy to wrap their graphics widgets to be adaptive layoutable. You just need to provide only three other functions (typedef QList WeightList;):
    • QList availableWidths();
    • qreal getWidth(const WeightList &);
    • void adjustWidth(const WeightList &);
  • Use plasma extensively: theme, palette, Plasma::IconWidget, Plasma::LineEdit etc....,
Pics comming....



Too narrow, scroll button appears:

Also i'm thinking of bringing more powers and beauties of plasma and graphics model/view to normal widget based application, so i start a Korat UI project(plan):

Its goal is to provide a normal QWidget - Korat::MainWindow,
which correctly provide a view on a QGraphicsWidget - Korat::MainWindowGraphics

Feature plan of Korat::MainWindow:
  1. Fully QGraphicsWidget based, goes deeper on the way that Plasma::Dialog do, correctly manage the layout for you (handle spacing, margins, theme change etc...), It's auto themed according to your plasma theme, provide animated layout(Kinetic ?), and other animation effects.
  2. Integrate KRunner into the main window. Application and its plugins can provide its own krunner plugin, the main window manage/merge them, To quickly search this application's actions, help info, quickly tag the document etc... anything that krunner can do. (You can see from my above pics, there's a filter button and a lineedit besides the tabbar, that's it).
  3. Ribbon like menubar as i mentioned above, but merge the application and its plugins' sub actions( maybe need to extend kde's xml gui somehow )
  4. Provide optional Drawers on four corners of central graphics widget, optional Docks on four edges of central graphics widget. Manage their position,size,layout to ease your programming .
  5. A statusbar(notification area) on bottom.

The Korat::MainWindow's base architecture is done and the Ribbon like Menubar is nearly finished (some scrolling bugs not fixed yet).

Future plan:
  1. brainstorm and implement the Drawer, Dock, StatusBar.
  2. Port(hack) my own version of KJots to use this UI, since it's one of my favourite KDE application, so it deserves to have a beautiful and easy to use GUI.
  3. Experiment XML Gui support.
Source code under trunk/playground/base/plasma/widgets/koratbar

Thanks for reading, finally a pic for "korat“ , kudos for plasma developers.